League of Legends patch 12.10 notes – High Noon skins, durability buff

The League of Legends patch 12.10 notes are starting to launch on the Public Beta Environment (PBE) for all to see. While LoL patch 12.9 is live, thanks to the new update we already have an idea of what Riot Games is bringing to its popular MOBA game next.

First off, the biggest thing coming in LoL update 12.10 is a load more High Noon skins for various Champions. Patch 12.9 added some of these snappy new skins for the likes of Katarina, Leona, and more, and now 12.10 brings in five new ones, including Samira, Sion, and Twitch.

As previously announced, 12.10 also buffs the durability of every single champion, as part of Riot’s goal to “slow the pace” of the game’s combat so damage isn’t so much of a focus. To that end, base health, health per level, armour per level, and magic resistance per level have all been increased across the board – so matches might not be over so quickly now.

And now, here are the League of Legends patch 12.10 notes (thanks, Surrender at 20!).

LEAGUE OF LEGENDS PATCH 12.10 RELEASE DATE AND DOWNTIME

According to the League of Legends 2022 patch schedule, the League of Legends patch 12.10 release date is set for Wednesday, May 25, 2022.

Maintenance times haven’t yet been confirmed, but usually begin at 3am PT for NA servers, 5am UK time for EUW servers, and 3am CET for EUNE servers, and last for approximately three hours, so expect downtime to start sometime around then.

LEAGUE OF LEGENDS PATCH 12.10 CHAMPION CHANGES

Champion Balance Changes

All Champions have received durability buffs.

LEAGUE OF LEGENDS PATCH 12.10 ITEM CHANGES

Item changes

Item Balance Changes

Emberknife – nerfed

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Omnivamp
Decreased to 7% from 8%

Hailblade – nerfed

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Omnivamp
Decreased to 7% from 8%

Vampiric Scepter

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Lifesteal
Decreased to 7% from 8%

Doran’s Ring – buffed

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Mana Restore
Increased to 1 from .75
Damage Amp
Mana restore to 1.5 from 1.25
Value as Health
Decreased to 40% from 50%

Elixir of Wrath – nerfed

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Physical vamp
Decreased to 12% from 15%

Chemtech Putrifier – nerfed

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Grievous Wounds
Decreased to 30% from 40%
Enhanced Grievous Wounds
Decreased to 60% from 50%

Mortal Reminder – nerfed

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Grievous Wounds
Decreased to 30% from 40%
Enhanced Grievous Wounds
Decreased to 60% from 50%

Last Whisper – nerfed

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Armour
Decreased to 16% from 20%

Lord Dominik’s Regards – nerfed

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Armor Pen
Decreased to 30% from 35%

Seraph’s Embrace – nerfed

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Heal
Decreased to 25% mana spent from 35%

Sunfire Aegis – nerfed

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Stack damage
Decreased to 10% from 12%

Bloodthirster – nerfed

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Life steal
Decreased to 18% from 20%

Thornmail – nerfed

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Grievous Wounds
Decreased to 30% from 40%
Enhanced Grievous Wounds
Decreased to 60% from 50%

Bramble Vest – nerfed

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Grievous Wounds
Decreased to 30% from 40%

Redemption – nerfed

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Heal
Decreased to 180-340 from 200-400

Knight’s Vow – nerfed

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Heal
Decreased to 7% from 8%

Fimbulwinter – buffed

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Shield value
Increased to 100-200 + 4.5% current Mana from 100-200 + 5% current Mana

Executioner’s Calling – nerfed

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Grievous Wounds
Decreased to 30% from 40%

Void Staff – nerfed

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Magic pen
Decreased to 40% from 45%

Youmuu’s Ghostblade – buffed

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Lethality
Increased to 20 from 18

Blade of the Ruined King – nerfed

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Lifesteal
Decreased to 7% from 8%

Morellonomicon – nerfed

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Grievous Wounds
Decreased to 30% from 40%
Enhanced Grievous Wounds
Decreased to 60% from 50%

Locket of the Iron Solari – nerfed

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Shield
Decreased to 180-330 from 200-365

Mikael’s Blessing – nerfed

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Heal
Decreased to 100-180 from 100-200

Shard of True Ice – buffed

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Base mana regen
Increased to 115% from 100%

Oblivion Orb

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Grievous Wounds
Decreased to 30% from 40%

Blighting Jewel – nerfed

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Magic Pen
Decreased to 13% from 15%

Riftmaker – nerfed

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Omnivamp
Decreased to 7% from 8%

Demonic Embrace – nerfed

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Damage
Decreased to [1.8/1% (Melee/Ranged)] from [2/1.2% (Melee/Ranged)]

Chempunk Chainsword – nerfed

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Grievous Wounds
Decreased to 30% from 40%
Enhanced Grievous Wounds
Decreased to 60% from 50%

Moonstone Renewer – nerfed

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Heal
Decreased to 60 from 70
Heal and shield power
Decreased to 5% from 6%
Mythic passive heal increase
Decreased to 8 from 10

Goredrinker – nerfed

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Omnivamp
Decreased to 8% from 10%
Heal
Decreased to [20% Base Attack Damage + 8% missing Health] from [25% Base Attack Damage + 10% missing Health]

Divine Sunderer – nerfed

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Heal
Decreased to [6%/3% Melee/Ranged] from [7.8%/3.6% Melee/Ranged]

Immortal Shieldbow – nerfed

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Lifesteal
Decreased to 7% from 8%
Shield
Decreased to 250-630 from 275-700

Eclipse – nerfed

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Shield
Decreased to [160 + 35% bonus Attack Damage] from [180 + 40% bonus Attack Damage]

Hullbreaker – nerfed

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Stats:
Armour decreased to 10-75 from 20-45
Large minions armour decreased to 30-225 from 60-135

LEAGUE OF LEGENDS PATCH 12.10 RUNE CHANGES

Rune Balance Changes

Summon Aery – nerfed

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Shield
Decreased to [30 – 75 (+.22 AP)(+.35 bAD)] from [35 – 80 (+.25 AP)(+.4 bAD)]

Taste of Blood – nerfed

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Heal
Decreased to [16-30 (+0.15 bAD, +0.08 AP)] from 918-35 (+0.2 bAD, +0.1 AP)]

Conqueror – nerfed

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Heal
Decreased to [8/5% melee/ranged] from [9/6% melee/ranged]

Nullifying Orb – nerfed

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Shield
Decreased to [35 – 110 (+0.09 AP and +0.14 bAD)] from [40 – 120 (+0.1 AP and +0.15 bAD)]

Triumph – nerfed

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Health restore
Decreased to 10% from 12%

Font of Life – nerfed

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Heal
Decreased to [5 + 0.9%] from [5 + 1%]

Guardian – nerfed

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Shield
Decreased to [45 – 120 +12.5% AP + 8% bonus health] from [50 – 130 +15% AP + 9% bonus health]

Conditioning – nerfed

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Armor & MR
Decreased to 4% from 5%

Overheal – nerfed

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Shield
Decreased to [10 +9% Max Health)] from [10 (+10% Max Health)]

LEAGUE OF LEGENDS PATCH 12.10 CHAMPION SKINS

Champion skins

High Noon Samira – 1350 RP

“The poster was straightforward enough: “WANTED: Tahm Kench – Devil, DEAD OR ALIVE”, followed by a generous sum. Only the Mechanical Devil’s got that kinda cash to pay. Samira ain’t sure why the other bounty hunters seemed so spooked by a little ol’ devil hunt. Well, let ’em shy away. This gunpowder witch don’t scare easy.”
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High Noon Sion – 1350 RP

“As soon as Sion knew life, he knew rage: rage that ripped the restraints from the operating table; rage that crushed the bones of those men who tried to play at the miracle of Creation; rage that he ain’t, nor ever would be, the second clockwork angel they had hoped to construct. Sion knows rage, and so will the world.”
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High Noon Tahm Kench – 1350 RP

“Tahm Kench is a magnanimous devil: happy to lend a magical sword to a lady in need, or to assist her in robbing the Sulfur Rail, or even to deliver her to a calamitous destiny as a fellow Harbinger of the End Times. He don’t need no compensation. She’ll just owe him a favor… because in the End, it pays to have friends.”
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High Noon Twitch – 1350 RP

“It starts like this: An ill wind blows across the desert, dessicated rats turn up in the streets, rotting under the hot sun. Then the traveling undertaker arrives. No one knows who (or what) he is, nor where he hails from… But it seems even Death has a bone to pick with the King of the Sulfur Rail. Another Harbinger arrives.”
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High Noon Viktor – 1350 RP

“Many a road to Hell was paved with good intent. Dr. Viktor may be the Mechanical Devil’s kept engineer now, but his work began as charity: trying to “rehome” the souls of the dead in clockwork bodies, in order to circumvent mortality itself. Shame that Mordekaiser saw the good doctor’s kindness and struck him a deal he could not deny.”
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And that’s everything on the LoL patch 12.10 for now, but keep heading back to check them out as there’s sure to be lots more to eyeball and delve into ahead of the patch’s arrival very soon.

Be sure to go catch up on the LoL patch 12.9 notes too – it’s a big update, and there’s plenty on the way, so you’ll want to make sure you’re in the know on what’s about to drop now the patch is live. Plus, we have a LoL tier list that has all you need to know about the best League of Legends champions to play in each role as of the latest patch.

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